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PROGRESS research projects



3D Graphics Simulation

Leader: Björn Lisper
Members: Thomas Larsson, Björn Lisper
Lab:Division of Computer Science and Networks
Keywords: 3D graphics, simulation, collision detection, deformable bodies
Status: finished , start date: 2000 , End date: 2009
Partners: Lund University
Funding: Mdh
Web: Project web page

 

Overview

In this project, the focus is on developing new algorithms for interactive computer graphics and virtual reality. Currently, we are addressing the problem of doing fast and accurate collision detection between complex geometric bodies that are used in different kinds of graphics simulations. In particular, we address the problem of dealing with collisions among deforming bodies that change their overall shape in every simulation time step.
 

Project publications


Adaptive Bounding Volume Hierarchies for Efficient Collision Queries, Thomas Larsson, Ph D Thesis, Mälardalen University Press, January, 2009

Kulturverksamma: företagsamhetens återfinnare, Anders W Johansson (former), Arenor för entreprenörskap, p 119-136, Forum för småföretagsforskning, ISBN: 91-89301-25-0, Editor(s): Karin Berglund, Anders W Johansson, November, 2008

 

Results achieved

A PhD thesis was completed in January 2009.

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  • Latest update: 2009.11.03