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Daniel Kade   
Daniel Kade, PhD student

Research group:Design and Visualization
PhD supervisor:Oguzhan Özcan
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Research interests  [ Show full biography ]

The broader view of the research goal of this project is to improve the outcomes and the acting environments for motion capturing shoots. Motion capturing has already been used for quite some time in the movie and games industry. Nowadays, new demands on motion capturing environments as well as their outcomes require innovative solutions. Therefore, the main focus for this research is set on how to create a more immersive acting environment that is able to let actors perceive the virtual world they are acting in. This research also works on the question how graphic content can be made visual to the actors and how users of the system can interact with it. Several factors need to be considered and adopted to the motion-capturing environment to create such a system. One of these factors this research will work on is to focus on solutions that affect the actors in their acting and freedom of movement as less as possible. To approach this research problem a system prototype will be created. The prototype will be tested and improved through actors, directors and technicians of Imagination Studios.



An Immersive Motion Capture Environment, Daniel Kade, Oguzhan Özcan, Rikard Lindell, ICCGMAT 2013 International Conference on Computer Games, Multimedia and Allied Technology, p 6, World Academy of Science, Engineering and Technology, Zurich, January, 2013


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Supervised BSc and MSc theses

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